Weapons

Weapon Stats are really easy to create as well. There are 5 stats for each Weapon representing the damage they do at each Range band (See Rule 5)

  • Target (T, #) - Damage done to target by Indirect Firing Weapons

  • Close (C, #)

  • Medium (M, #)

  • Long (L, #)

  • Max (#) - Longest Range the Weapon can Hit

The Stats are the least interesting part of each Weapon. The effects that you give weapons is what will make combat fun.

Individual Units are indinistinguishable; however, Weapons are what give your teams and Vehicles real character. You can assign these weapons to miniatures that you already have, or you can develop the weapons for miniatures that you already own if none of these work. Please share any weapons that you make for inclusion in the core Weapons list.

Please pay attention to the formatting of these tables if you are submitting a new Weapon. We suggest writing them without the block quotes and then adding them when you are complete. At least for our preferred VS Code Markdown Table plugin, our table tab-completion does not like the blockquotes. However, the blockquotes make these tables legible.

Infantry Weapons

Many Infantry Weapons can be attached to Vehicles as well.

Revolver

Combat Shotgun

Frag Grenade

Pulse Rifle

Laser Carbine

Sniper Rifle

Heavy Machine Gun

Flamethrower

Laser Cutter

Rocket Launcher

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