Weapons
Last updated
Last updated
Weapon Stats are really easy to create as well. There are 5 stats for each Weapon representing the damage they do at each Range band (See )
Target (T, #) - Damage done to target by Weapons
Close (C, #)
Medium (M, #)
Long (L, #)
Max (#) - Longest Range the Weapon can Hit
The Stats are the least interesting part of each Weapon. The effects that you give weapons is what will make combat fun.
Individual Units are indinistinguishable; however, Weapons are what give your teams and Vehicles real character. You can assign these weapons to miniatures that you already have, or you can develop the weapons for miniatures that you already own if none of these work. Please share any weapons that you make for inclusion in the core Weapons list.
Please pay attention to the formatting of these tables if you are submitting a new Weapon. We suggest writing them without the block quotes and then adding them when you are complete. At least for our preferred VS Code Markdown Table plugin, our table tab-completion does not like the blockquotes. However, the blockquotes make these tables legible.
Many Infantry Weapons can be attached to as well.
0
1
1
1
3
Description
0
3
1
0
2
Description
Tried and True
2
1
0
0
2 (Throw)
Description
1 Wound Splash damage within Close Range
0
2
2
1
4
Description
Standard issue Weapon for Infantry
0
1
2
1
Infinite
Description
0
1
3
3
5
Description
0
3
3
1
3
Description
0
3
0
0
1
Description
0
10
10
10
Infinite
Does not require an Instinct Check
Shoots in a straight line (does not use LOS)
Penetrates through targets, all obstacles ignored, every Unit in its path must make an Armor Save
Takes 3 Turns to recharge
10
2
10
10
Infinite
Automatically hits if target is Spotted
Officer's (See ) side arm
Medium Range (See ) throw, automatically hits target
Instinct Check (See ) for Successful throw, Failed throw targets attacker's own Team
Can have mounted Frag Grenade launcher with Long Range (See )
Standard issue Weapon for
Cannot Move and Fire in the same turn See ()
Can Fire from cover without I [-] (See )
Someone else can Spot an enemy to give I [+] (See )
Requires Battle Dress (See )
Cannot Move and Fire in the same turn See (
1 Wound to all units within Close Range (See ) of the target
Burning: 1 Wound to all Units within Close Range of the target (See ), excluding the attacker
Requires Battle Dress (See )
Cannot Move and Fire in the same turn See ()
Cannot Move and Fire in the same turn See ()
Another unit can Spot the target if there is not LOS (See )
Can Spot a Target that is Under Cover (See )
2 Wounds to all units in Close Range (See ) to target
On Failed Instinct Check (See ), still lands 2 Wounds on all target Units