Weapons
Weapon Stats are really easy to create as well. There are 5 stats for each Weapon representing the damage they do at each Range band (See Rule 5)
Target (T, #) - Damage done to target by Indirect Firing Weapons
Close (C, #)
Medium (M, #)
Long (L, #)
Max (#) - Longest Range the Weapon can Hit
The Stats are the least interesting part of each Weapon. The effects that you give weapons is what will make combat fun.
Individual Units are indinistinguishable; however, Weapons are what give your teams and Vehicles real character. You can assign these weapons to miniatures that you already have, or you can develop the weapons for miniatures that you already own if none of these work. Please share any weapons that you make for inclusion in the core Weapons list.
Please pay attention to the formatting of these tables if you are submitting a new Weapon. We suggest writing them without the block quotes and then adding them when you are complete. At least for our preferred VS Code Markdown Table plugin, our table tab-completion does not like the blockquotes. However, the blockquotes make these tables legible.
Infantry Weapons
Many Infantry Weapons can be attached to Vehicles as well.
Revolver
0
1
1
1
3
Description
Combat Shotgun
0
3
1
0
2
Description
Tried and True
Frag Grenade
2
1
0
0
2 (Throw)
Description
1 Wound Splash damage within Close Range
Pulse Rifle
0
2
2
1
4
Description
Standard issue Weapon for Infantry
Laser Carbine
0
1
2
1
Infinite
Description
Sniper Rifle
0
1
3
3
5
Description
Heavy Machine Gun
0
3
3
1
3
Description
Flamethrower
0
3
0
0
1
Description
Laser Cutter
0
10
10
10
Infinite
Does not require an Instinct Check
Shoots in a straight line (does not use LOS)
Penetrates through targets, all obstacles ignored, every Unit in its path must make an Armor Save
Takes 3 Turns to recharge
Rocket Launcher
10
2
10
10
Infinite
Automatically hits if target is Spotted
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